InsightsBehind the scenes with the artists, studios and tech shaping the future of VFX and animation. - 任意 - Nuke Katana Mari Nuke Studio Flix Hiero HieroPlayer NukeX Ocula for Nuke - 任意 - Studio Stories Artist Spotlights Product Focus Pipeline & Workflows Careers Tags 1 tag Selected Animation (12) Artists (15) Cattery (1) Character creation (2) Cloud (1) Compositing (34) Content Creation (6) Creature creation (3) Deep Compositing (3) Education (3) Episodic (5) Feature Films (7) Film & TV (1) Foundry Tools (63) Game Engines (2) Innovation (6) Invisible VFX (1) Lighting (17) Look Development (19) Machine Learning (3) Modeling (1) Non-photorealistic effects (1) Nuke Studio (2) Online Streaming (6) Painting (4) Pipeline (1) Post-production (12) Previsualization (1) Real Time Technology (1) Rendering (13) Research (1) Review (3) Short Films (1) Story Development (1) Technology (1) Texturing (12) Trends (5) VFX (19) Video Games (5) Virtual Production (2) Weather effects (1) World building (1) Latest Story Heated Rivalry VFX: behind the scenes of a game-changing show BlogTop-down renderingNuke Studio StoriesHow DNEG created the award-winning VFX of Dune Reimagining Frank Herbert’s classic novel using Nuke.Nuke BlogOpenTimelineIOHow production pipelines are going global.Nuke Studio StoriesTackling complex look development and sequence lighting with DNEG Animation A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.Katana Studio StoriesCreating a pixel art world with Nuke IndieWhen 8-bit assets meet the affordable tool for solo artists.Nuke Indie SubscriptionNuke Artist SpotlightsArtist Spotlight: Shonda HuntShonda Hunt on her freelance compositing career and how Nuke helped her get there.Nuke BlogWebinar wrap-up: The Basics of Review and VFX EditorialSetting up templates, importing files, SyncReview and more BlogNuke in Progress - 3D HandlesHow NukeNuke Artist SpotlightsArtist Spotlight: Miguel Guerrero Venezuelan VFX artist and Director Miguel Guerrero on Nuke and his established career.Nuke Product FocusTexturing through time: from miniatures to MariMaking make-believe as real as possible.Mari Artist SpotlightsArtist Spotlight: Ari RubensteinHow Foundry's storyboarding tool Flix supports Ari Rubenstein's previz process.Flix Artist SpotlightsArtist Spotlight: Clara ChanFrom NASA to Nuke: CG Supervisor Clara Chan on how she combines art and science to create something incredible.Nuke Load More Staff picks Artist SpotlightsArtist Spotlight: Léo Châtel Studio StoriesThe Last of Us S2: Texturing post-apocalyptic Seattle Studio StoriesWin or Lose animation: Lighting Pixar’s first episodic Out now