Insights

Behind the scenes with the artists, studios and tech shaping the future of VFX and animation.

Dune/DNEG header

Studio Stories

How DNEG created the award-winning VFX of Dune

Reimagining Frank Herbert’s classic novel using Nuke.

Nuke
Nuke 13.2 banner

Blog

OpenTimelineIO

How production pipelines are going global.

Nuke
DNEG Ron's Gone Wrong header

Studio Stories

Tackling complex look development and sequence lighting with DNEG Animation

A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.

Katana
Mucho Pixels Header

Studio Stories

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

Nuke Indie SubscriptionNuke
Shonda Hunt artist spotlight

Artist Spotlights

Artist Spotlight: Shonda Hunt

Shonda Hunt on her freelance compositing career and how Nuke helped her get there.

Nuke
Foundry Virtual Events header

Blog

Webinar wrap-up: The Basics of Review and VFX Editorial

Setting up templates, importing files, SyncReview and more

Miguel Guerrero artist spotlight

Artist Spotlights

Artist Spotlight: Miguel Guerrero

Venezuelan VFX artist and Director Miguel Guerrero on Nuke and his established career.

Nuke
The Art of Texturing

Product Focus

Texturing through time: from miniatures to Mari

Making make-believe as real as possible.

Mari
Ari Rubenstein Small Blue Shadow Header

Artist Spotlights

Artist Spotlight: Ari Rubenstein

How Foundry's storyboarding tool Flix supports Ari Rubenstein's previz process.

Flix
Artist spotlight: Clara Chan

Artist Spotlights

Artist Spotlight: Clara Chan

From NASA to Nuke: CG Supervisor Clara Chan on how she combines art and science to create something incredible.

Nuke