Insights

Behind the scenes with the artists, studios and tech shaping the future of VFX and animation.

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Studio Stories

3D CG dinosaur made in Nuke

Studio Stories

Building a 3D prehistoric pet: the making of Tucki

ILM’s Andreas Feix on creating a pet dinosaur using Nuke.

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Studio Stories

Sink or Swim: How FuseFX created a Tsunami for 9-1-1

Mixing the practical and CG to make epic scenes with help from Nuke.

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CG-rendered image of operators from Tom Clancy's Rainbow Six Siege

Studio Stories

How DIGIC ramped up their CG efforts on Rainbow Six Siege trailer ‘The Playbook’

Crafting conflict with Nuke in this action-packed animation.

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Studio Stories

Cyberpunk 2077: building Night City with Nuke

Jakub Knapik of CD PROJEKT RED talks us through his creative process in this exclusive Q&A.

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Blog

Foundry at GTC: A step-by-step guide to CopyCat

Dive deeper into Nuke’s machine learning toolset.

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Studio Stories

Stepping back into the 1930s with Mank and Nuke

Discover how Territory Studio used Nuke to create a rear-projection scene on Mank.

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3D CG characters by animation lighter Matteo Caruso

Artist Spotlights

Artist Spotlight: Matteo Caruso

What does it take to be a ‘virtual artisan’? Senior Lighter Matteo Caruso offers tips, tricks and best practice to unlock next-level creativity.

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Blog

The hottest trends to come out of Foundry Live 2021

Giving you the lowdown on our biggest virtual event of the year so far.

Artist Spotlight Henrique Reginato

Artist Spotlights

Artist Spotlight: Henrique Reginato

Why Henrique Reginato chose Nuke Indie as his tool of choice for his freelance business.

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Studio Stories

Q&A with Important Looking Pirates: the studio pivoting to virtual production

How Stockholm-based ILP increase the cadence of their creative process.

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