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Bridging the uncanny valley
Film & TV

Bridging the uncanny valley: what it really takes to make a deepfake

With digital humans on the rise, we explore the artistry behind them and the difference between those on the big screen, and those dominating our social media.

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Trends 2019
Film & TV

A wrap-up of 2019’s top trends for the VFX industry

As 2019 comes to a close, we look back at how the big trends this year have evolved—and where they’re headed.

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texturing at framestore
Film & TV

Unleashing your full potential as a texture artist

Framstore’s Head of Texturing, Michael Borhi, reveals the one skill you need to become a better texture artist.

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3D Spartan
Film & TV

From planetariums to pre-production: the unexpected uses of Nuke outside of film

Explore Nuke’s unique uses outside of the world of film and how you can use Nuke to its full potential.

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Katana car
Film & TV

Teaching studio-leading technology: why Lost Boys chose Katana

We caught up with Lost Boys to discuss why they chose to teach Katana to their students.

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Open standards header
Film & TV

Open Standards will change the VFX Industry as we know it

A look at why the move to open standards across the VFX industry should be welcomed by all - from the smallest player to the largest.

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USD explainer guide
Film & TV

How Universal Scene Description is set to change the face of VFX

How Universal Scene Description (USD) holds some potentially game-changing opportunities for VFX studios.

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Exclusive look at the new Mari Materials System
Film & TV

An exclusive look at the new Mari Materials System in action

We catch up with freelance character-creature artist Gaël Kerchenbaum as he tests out the Mari Materials System in Mari 4.5

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Eye tracking and Mari
VR/AR/MR

This is why eye-tracking in VR is about more than foveated rendering

Discover some of the exciting applications of eye-tracking in VR.

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© Kim Stallknecht Photography 2018
Film & TV

Why Weta Digital chose Katana to streamline their pipeline

Weta Digital is one of the many studios that have adopted Katana in recent years. We spoke to them about why they decided to make the move.

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Virtual workflows
VR/AR/MR

A deep dive into Virtual Production workflows

We go down the rabbit hole to find out exactly what a virtual production workflow entails - from pitch vis to to tech-vis.

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Ryan Gosling in Blade Runner 2049
Film & TV

How we achieved the iconic look of Blade Runner 2049

How Framestore helped craft the eerie, atmospheric aesthetic for neo-noir science fiction thriller, Blade Runner 2049.

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