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Film & TV

Getting to know the Particle System in Nuke

Discover how Nuke’s Particle System can be harnessed to streamline artist workflows.

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What's new in virtual production? - Header
Real time

What's new in virtual production?

The latest updates, issues and solutions around virtual production.

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Near Real-Time Header
Real time

Top three ways Near Real-Time is advancing workflows

Behind the innovative method used to create Comandante.

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Comandante
Film & TV

Creating on-set VFX with Near Real-Time

Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.

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Nuke TD Header
Research

How to become a Nuke Technical Director

Learn the same skills and techniques used by leading VFX studios and artists.

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Nuke ParticleBlinkScript node header
Film & TV

The path to Nuke 12.1’s ParticleBlinkScript node

Foundry’s ‘father of the particle system’ offers exclusive insight into the development of this fundamental feature.

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Lighting in animation header
Film & TV

Lighting in animation: a dive into the hand-drawn

Lighting the way through the complexities of animation.

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Film & TV

The Art of Lighting: A history through time

Looking back at where it all began in the world of lighting.

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Machine learning

Machine Learning: changing the game of Motion Capture

How machine learning is re-inventing motion capture.

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Film & TV

A Brief History of Nuke

Looking back at where it all started for Foundry and Nuke.

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Abstract 3D Model Woman
Real time

Here’s what the future of previsualization looks like

50% game, 50% tool, 100% cool: how Cine Tracer is powering up a new kind of previs.

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3D man rendering
Film & TV

The de-aging of Hollywood: How deepfakes are keeping us young

Deepfakes, de-aging, and its effect on the VFX industry.

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