Insights

Behind the scenes with the artists, studios and tech shaping the future of VFX and animation.

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Studio Stories

Life, death and VFX: how Gulliver Studios helped create Squid Game

How Gulliver Studios used Nuke to create the enthralling Netflix series.

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Studio Stories

How DNEG created the award-winning VFX of Dune

Reimagining Frank Herbert’s classic novel using Nuke.

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Blog

OpenTimelineIO

How production pipelines are going global.

Nuke
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Studio Stories

Tackling complex look development and sequence lighting with DNEG Animation

A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.

Katana
Marvel What If

Studio Stories

Creating a multiverse of animated possibilities with Marvel’s What If…?

How Flying Bark used Nuke and Katana to create the hit anthology series.

NukeKatana
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Studio Stories

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

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Shonda Hunt artist spotlight

Artist Spotlights

Artist Spotlight: Shonda Hunt

Shonda Hunt on her freelance compositing career and how Nuke helped her get there.

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Blog

Webinar wrap-up: The Basics of Review and VFX Editorial

Setting up templates, importing files, SyncReview and more

Miguel Guerrero artist spotlight

Artist Spotlights

Artist Spotlight: Miguel Guerrero

Venezuelan VFX artist and Director Miguel Guerrero on Nuke and his established career.

Nuke
The Art of Texturing

Product Focus

Texturing through time: from miniatures to Mari

Making make-believe as real as possible.

Mari