Insights
Behind the scenes with the artists, studios and tech shaping the future of VFX and animation.
Studio Stories
The Last of Us S2: Texturing post-apocalyptic Seattle
How DNEG moved the story forward with Mari.
MariStudio Stories
The Electric State VFX: Texturing robot characters
Behind the scenes on Netflix’s sci-fi robot adventure movie.
MariProduct Focus
The Bakery: Inside Mari’s texture-baking engine
No need to interrupt your flow, thanks to built-in map-baking.
MariProduct Focus
Perfecting hair and painting buildings: how texturing brings animation to life
Telling stories through textures in animation.
MariProduct Focus
Texturing through time: from miniatures to Mari
Making make-believe as real as possible.
MariStudio Stories
Studio Stories
Studio Stories
Unleashing your full potential as a texture artist
Framstore’s Head of Texturing, Michael Borhi, reveals the one skill you need to become a better texture artist.
Product Focus
An exclusive look at the new Mari Materials System in action
We catch up with freelance character-creature artist Gaël Kerchenbaum as he tests out the Mari Materials System in Mari 4.5
MariStudio Stories
Texturing the dystopian landscapes of Blade Runner 2049
We catch up with Framestore about how they used Mari to create the visually arresting aesthetic for the sci-fi sequel.
Studio Stories
The Shannara Chronicles: creating CG for episodic TV
We catch up with with Toronto-based studio SPIN VFX about how they used Mari and Katana to create the stunning CG for fantasy TV episodic: The Shannara Chronicles










