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Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

この記事は約5分で読めます
Golden Monkey His Dark Materials
Film & TV

『ダーク・マテリアルズ/ライラと黄金の羅針盤』のダイモン制作におけるMariの活用

Framestore、Mariを活用してベストセラーファンタジー小説をドラマ化

この記事は約5分で読めます
Coco - courtesy of Pixar
Film & TV

One billion assets: How Pixar’s Lightspeed team tackled Coco’s complexity

We speak to Renee Tam, Lightspeed Lead at Pixar Animation Studios, about how her team overcame complexity to deliver the critically acclaimed movie, Coco.

この記事は約3分で読めます
Cityscape at war by Cinemasphere
Film & TV

小規模スタジオの Katana 導入事例

Jakarta-based Cinemasphere explain why they integrated Katana into their pipeline - and how it’s having a big impact on ROI.

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Mars space modelled and textured
Film & TV

Modelling and texturing the space rovers of Mars 1

How a small team faced a race against the clock

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Landscape in Blade Runner 2049
Film & TV

『ブレードランナー 2049』 ディストピア的世界観のテクスチャリング

We catch up with Framestore about how they used Mari to create the visually-arresting aesthetic of Blade Runner 2049.


この記事は約分で読めます