Insights Hub.Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * メール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. NewsFoundry’s Nuke Stage wins Future’s Best of Show Award at NAB 2025Foundry announces Nuke Stage virtual production productNuke CopyCat nominated for VES AwardLearn ResourcesPractical Lighting TechniquesBuilding a Multishot Lighting TemplatePractical Lighting with Katana and Arnold Sort by Newest Oldest Products - すべて - Nuke Mari Katana Hiero Flix Show me - すべて - Articles Case Studies Videos Explore the latest Film & TV Articles January 07, 2022 Texturing in video games: evolution, application and outlook What does it take to texture your favourite worlds and characters? Find out here. この記事は約5分で読めます Film & TV Case Studies September 27, 2021 『ダーク・マテリアルズ/ライラと黄金の羅針盤』のダイモン制作におけるMariの活用 Framestore、Mariを活用してベストセラーファンタジー小説をドラマ化 この記事は約5分で読めます Film & TV Articles October 25, 2018 One billion assets: How Pixar’s Lightspeed team tackled Coco’s complexity We speak to Renee Tam, Lightspeed Lead at Pixar Animation Studios, about how her team overcame complexity to deliver the critically acclaimed movie, Coco. この記事は約3分で読めます Film & TV Case Studies October 10, 2018 小規模スタジオの Katana 導入事例 Jakarta-based Cinemasphere explain why they integrated Katana into their pipeline - and how it’s having a big impact on ROI. この記事は約分で読めます Film & TV Case Studies August 31, 2018 Modelling and texturing the space rovers of Mars 1 How a small team faced a race against the clock この記事は約分で読めます Film & TV Case Studies August 17, 2018 『ブレードランナー 2049』 ディストピア的世界観のテクスチャリング We catch up with Framestore about how they used Mari to create the visually-arresting aesthetic of Blade Runner 2049. この記事は約分で読めます