Insights
VFXとアニメーションの未来を形作るアーティスト、スタジオ、そしてテクノロジーの舞台裏に迫る。
Blog
A wrap-up of 2019’s top trends for the VFX industry
As 2019 comes to a close, we look back at how the big trends this year have evolved—and where they’re headed.
Blog
Five look development and lighting trends to watch out for in 2020
From cloud rendering to USD: the hot topics set to shape your landscape next year
KatanaStudio Stories
Unleashing your full potential as a texture artist
Framstore’s Head of Texturing, Michael Borhi, reveals the one skill you need to become a better texture artist.
Blog
Streamlining your look development workflow
In the VFX and animation industry, there is a wide choice of render engines allowing for the creation of the most beautiful and believable rendered imagery.
MariStudio Stories
From planetariums to pre-production: the unexpected uses of Nuke outside of film
Explore Nuke’s unique uses outside of the world of film and how you can use Nuke to its full potential.
Nuke製品特集
ディープコンポジティング技術が実現するクリエイティビティの解放
Deep compositing is a groundbreaking, time-saving technique that’s firmly taken root across the film industry over the last decade. Find out why in this article.
NukeBlog
Artist's eye - Putting the Painter Back in Texture Painter
Raine Anderson, ILM Texture Supervisor, investigates the key to becoming a better texture painter
KatanaMariCareers
Citipati: from student project to VES Award-winner
This past February, Filmakademie student Andreas Feix won the VES Award for Outstanding Visual Effects in a Student Project for his short film Citipati.
NukeBlog
Lighting the way: these top artists share their approach to illumination
Take a look at the unique visual treatments of three lighting artists from our community and how they approach lighting in their work.
Katanaスタジオ事例
ゲーム版『ゲーム・オブ・スローンズ』のトレーラー制作
Discover how Nuke and Mari helped bring the world of Game of Thrones to life for a photorealistic PC game trailer.
NukeMariProduct Focus
Open Standards will change the VFX Industry as we know it
A look at why the move to open standards across the VFX industry should be welcomed by all - from the smallest player to the largest.












