Insights

VFXとアニメーションの未来を形作るアーティスト、スタジオ、そしてテクノロジーの舞台裏に迫る。

Blog

A wrap-up of 2019’s top trends for the VFX industry

As 2019 comes to a close, we look back at how the big trends this year have evolved—and where they’re headed.

Blog

Five look development and lighting trends to watch out for in 2020

From cloud rendering to USD: the hot topics set to shape your landscape next year

Katana

Studio Stories

Unleashing your full potential as a texture artist

Framstore’s Head of Texturing, Michael Borhi, reveals the one skill you need to become a better texture artist.

Blog

Streamlining your look development workflow

In the VFX and animation industry, there is a wide choice of render engines allowing for the creation of the most beautiful and believable rendered imagery.

Mari

Studio Stories

From planetariums to pre-production: the unexpected uses of Nuke outside of film

Explore Nuke’s unique uses outside of the world of film and how you can use Nuke to its full potential.

Nuke

製品特集

ディープコンポジティング技術が実現するクリエイティビティの解放

Deep compositing is a groundbreaking, time-saving technique that’s firmly taken root across the film industry over the last decade. Find out why in this article.

Nuke

Blog

Artist's eye - Putting the Painter Back in Texture Painter

Raine Anderson, ILM Texture Supervisor, investigates the key to becoming a better texture painter

KatanaMari

Careers

Citipati: from student project to VES Award-winner

This past February, Filmakademie student Andreas Feix won the VES Award for Outstanding Visual Effects in a Student Project for his short film Citipati.

Nuke

Blog

Lighting the way: these top artists share their approach to illumination

Take a look at the unique visual treatments of three lighting artists from our community and how they approach lighting in their work.

Katana

スタジオ事例

ゲーム版『ゲーム・オブ・スローンズ』のトレーラー制作

Discover how Nuke and Mari helped bring the world of Game of Thrones to life for a photorealistic PC game trailer.

NukeMari

Product Focus

Open Standards will change the VFX Industry as we know it

A look at why the move to open standards across the VFX industry should be welcomed by all - from the smallest player to the largest.

スタジオ事例

『スパイダーマン: スパイダーバース』のルック制作(後編) - ルールブックの改変

『スパイダーマン: スパイダーバース』独自のグラフィックルック制作の舞台裏をご紹介します。

Nuke