Insights Hub Insights Hub About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter Insights Hub.Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * メール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. NewsFoundry’s Nuke Stage wins Future’s Best of Show Award at NAB 2025Foundry announces Nuke Stage virtual production productNuke CopyCat nominated for VES AwardLearn ResourcesThe Making of a Photo-realistic Crocodile in MariThe Making of Coleman Camp StoveMultishot & Digital Matte Painting Workflow with Goodbye Kansas Sort by Newest Oldest Products - すべて - Nuke Mari Katana Hiero Flix Show me - すべて - Articles Case Studies Videos Explore the latest Film & TV Videos June 17, 2019 FMX 2019 | Discover Compositing Magic Tricks in Nuke Abracadabra compositing from Jan Burda. Machine learning Articles June 07, 2019 Machine learning in VFX software: the challenges to crack Learn about SmartROTO - a Foundry-led research project investigating Machine Learning-assisted tools for rotoscoping. この記事は約分で読めます Film & TV Articles June 07, 2019 Five of the biggest trends from FMX 2019 A report back on some of the biggest industry topics that were discussed at FMX 2019, from lightfields to locational VR. この記事は約分で読めます Film & TV Articles May 29, 2019 An inside look at how USD is set to power-up Foundry software Take a look at how Foundry is incorporating USD into our creative tools - and get a peek into our plans for the future. この記事は約分で読めます Film & TV Case Studies June 28, 2019 ゲーム版『ゲーム・オブ・スローンズ』のトレーラー制作 Discover how Nuke and Mari helped bring the world of Game of Thrones to life for a photorealistic PC game trailer. この記事は約分で読めます Film & TV Articles May 21, 2019 How Universal Scene Description is set to change the face of VFX How Universal Scene Description (USD) holds some potentially game-changing opportunities for VFX studios. この記事は約4分で読めます VR/AR/MR Articles May 17, 2019 Deep inside DNA VR - London’s first VR arcade We visit London’s first virtual reality arcade to report on how locational experiences differ from home-based virtual reality この記事は約分で読めます VR/AR/MR Articles May 15, 2019 Why the founders of London’s first VR arcade have bet on VR going places We catch up with one of the founders of DNA VR to find out why VR arcades could be the key to unlocking VR’s future. この記事は約分で読めます Film & TV Case Studies June 12, 2019 『スパイダーマン: スパイダーバース』のルック制作(後編) - ルールブックの改変 『スパイダーマン: スパイダーバース』独自のグラフィックルック制作の舞台裏をご紹介します。 この記事は約分で読めます VR/AR/MR Articles April 24, 2019 The unexpected way VR could end up in your home Discover how Location Based Entertainment (LBE) VR could be a vital stepping stone towards mass consumer adoption of virtual reality. この記事は約分で読めます VR/AR/MR Articles April 10, 2019 Mixed reality: the gateway to the mirrorworld We explore mixed reality and how it could one day lead to the supermassive augmented reality landscape known as the ‘mirrorworld’. この記事は約分で読めます Film & TV Articles April 09, 2019 Is your look development and lighting pipeline ready for 8K? Find out why Katana and Mari are the only tools for look development and lighting that can deliver the goods at 8K. この記事は約分で読めます ページ送り 先頭ページ « First 前ページ ‹ Previous … ページ 19 ページ 20 ページ 21 ページ 22 ページ 23 ページ 24 ページ 25 ページ 26 ページ 27… 次ページ Next › 最終ページ Last »