Insights Hub Insights Hub About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter Insights Hub.Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * Eメール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. NewsFoundry’s Nuke Stage wins Future’s Best of Show Award at NAB 2025Foundry announces Nuke Stage virtual production productNuke CopyCat nominated for VES AwardLearn ResourcesAdd effects, defocus & relight with machine learningNode Graph Training in MariBE SMART: SKIP STARTING FROM SCRATCH Sort by Newest Oldest Products - どれか - Nuke Mari Katana Hiero Flix Show me - どれか - Articles Case Studies Videos Explore the latest Film & TV Articles May 29, 2019 An inside look at how USD is set to power-up Foundry software Take a look at how Foundry is incorporating USD into our creative tools - and get a peek into our plans for the future. この記事は約分で読めます Film & TV Case Studies June 28, 2019 ゲーム版『ゲーム・オブ・スローンズ』のトレーラー制作 Discover how Nuke and Mari helped bring the world of Game of Thrones to life for a photorealistic PC game trailer. この記事は約分で読めます Film & TV Articles May 21, 2019 How Universal Scene Description is set to change the face of VFX How Universal Scene Description (USD) holds some potentially game-changing opportunities for VFX studios. この記事は約4分で読めます VR/AR/MR Articles May 17, 2019 Deep inside DNA VR - London’s first VR arcade We visit London’s first virtual reality arcade to report on how locational experiences differ from home-based virtual reality この記事は約分で読めます VR/AR/MR Articles May 15, 2019 Why the founders of London’s first VR arcade have bet on VR going places We catch up with one of the founders of DNA VR to find out why VR arcades could be the key to unlocking VR’s future. この記事は約分で読めます Film & TV Case Studies June 12, 2019 『スパイダーマン: スパイダーバース』のルック制作(後編) - ルールブックの改変 『スパイダーマン: スパイダーバース』独自のグラフィックルック制作の舞台裏をご紹介します。 この記事は約分で読めます VR/AR/MR Articles April 24, 2019 The unexpected way VR could end up in your home Discover how Location Based Entertainment (LBE) VR could be a vital stepping stone towards mass consumer adoption of virtual reality. この記事は約分で読めます VR/AR/MR Articles April 10, 2019 Mixed reality: the gateway to the mirrorworld We explore mixed reality and how it could one day lead to the supermassive augmented reality landscape known as the ‘mirrorworld’. この記事は約分で読めます Film & TV Articles April 09, 2019 Is your look development and lighting pipeline ready for 8K? Find out why Katana and Mari are the only tools for look development and lighting that can deliver the goods at 8K. この記事は約分で読めます Film & TV Case Studies May 25, 2019 『スパイダーマン: スパイダーバース』のルック制作(前編) - SPIにおけるKatanaとMariの活用 『スパイダーマン: スパイダーバース』のルック制作におけるソニー・ピクチャーズ・イメージワークス (SPI) の Katana と Mari の活用法についてご紹介します。 この記事は約分で読めます Film & TV Articles April 01, 2019 An exclusive look at the new Mari Materials System in action We catch up with freelance character-creature artist Gaël Kerchenbaum as he tests out the Mari Materials System in Mari 4.5 この記事は約分で読めます VR/AR/MR Articles March 29, 2019 This is why eye-tracking in VR is about more than foveated rendering Discover some of the exciting applications of eye-tracking in VR. この記事は約分で読めます ページネーション 1ページ目 « First 前のページ ‹ Previous … ページ 19 ページ 20 ページ 21 ページ 22 ページ 23 ページ 24 ページ 25 ページ 26 ページ 27… 次のページ Next › 最後のページ Last »