Insights Hub.

Bringing you tomorrow’s technology,
so you can accelerate your creativity today.

Explore the latest

Earthquake inspiring Nuke digital artist
Film & TV

How a crisis inspired Victor Perez to become a digital artist

Victor Perez is so well known and respected in the visual effects industry, it’s hard to imagine there was a day he wasn’t a digital artist. But this official Nuke certified trainer, regular contributor to Nukepedia and member of the Visual Effects Society has a unique story.

この記事は約3分で読めます
Open standards header
Film & TV

Open Standards will change the VFX Industry as we know it

A look at why the move to open standards across the VFX industry should be welcomed by all - from the smallest player to the largest.

この記事は約分で読めます
Machine learning
Machine learning

Machine learning in VFX software: the challenges to crack

Learn about SmartROTO - a Foundry-led research project investigating Machine Learning-assisted tools for rotoscoping.

この記事は約分で読めます
FMX 2019 trends
Film & TV

Five of the biggest trends from FMX 2019

A report back on some of the biggest industry topics that were discussed at FMX 2019, from lightfields to locational VR.

この記事は約分で読めます
Header
Film & TV

ゲーム版『ゲーム・オブ・スローンズ』のトレーラー制作

Discover how Nuke and Mari helped bring the world of Game of Thrones to life for a photorealistic PC game trailer.

この記事は約分で読めます
USD explainer guide
Film & TV

How Universal Scene Description is set to change the face of VFX

How Universal Scene Description (USD) holds some potentially game-changing opportunities for VFX studios.

この記事は約4分で読めます
Spiderman image
Film & TV

『スパイダーマン: スパイダーバース』のルック制作(後編) - ルールブックの改変

『スパイダーマン: スパイダーバース』独自のグラフィックルック制作の舞台裏をご紹介します。

この記事は約分で読めます
Into spiderverse
Film & TV

『スパイダーマン: スパイダーバース』のルック制作(前編) - SPIにおけるKatanaとMariの活用

『スパイダーマン: スパイダーバース』のルック制作におけるソニー・ピクチャーズ・イメージワークス (SPI) の Katana と Mari の活用法についてご紹介します。

この記事は約分で読めます
Exclusive look at the new Mari Materials System
Film & TV

An exclusive look at the new Mari Materials System in action

We catch up with freelance character-creature artist Gaël Kerchenbaum as he tests out the Mari Materials System in Mari 4.5

この記事は約分で読めます
Eye tracking and Mari
VR/AR/MR

This is why eye-tracking in VR is about more than foveated rendering

Discover some of the exciting applications of eye-tracking in VR.

この記事は約分で読めます
© Kim Stallknecht Photography 2018
Film & TV

Weta Digital - Katana導入でパイプラインの効率化を実現

この記事は約分で読めます
Academy Color Encoding System explained
Film & TV

What is ACES - and why should you care?

We explain what the Academy Color Encoding System (ACES) is, and why creators of VFX need to be aware of it.

この記事は約分で読めます