Insights Hub.Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * メール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. NewsFoundry’s Nuke Stage wins Future’s Best of Show Award at NAB 2025Foundry announces Nuke Stage virtual production productNuke CopyCat nominated for VES AwardLearn ResourcesPractical Lighting TechniquesBuilding a Multishot Lighting TemplatePractical Lighting with Katana and Arnold Sort by Newest Oldest Products - すべて - Nuke Mari Katana Hiero Flix Show me - すべて - Articles Case Studies Videos Explore the latest Film & TV Articles June 07, 2019 Five of the biggest trends from FMX 2019 A report back on some of the biggest industry topics that were discussed at FMX 2019, from lightfields to locational VR. この記事は約分で読めます Film & TV Case Studies June 28, 2019 ゲーム版『ゲーム・オブ・スローンズ』のトレーラー制作 Discover how Nuke and Mari helped bring the world of Game of Thrones to life for a photorealistic PC game trailer. この記事は約分で読めます Film & TV Articles May 21, 2019 How Universal Scene Description is set to change the face of VFX How Universal Scene Description (USD) holds some potentially game-changing opportunities for VFX studios. この記事は約4分で読めます Film & TV Case Studies June 12, 2019 『スパイダーマン: スパイダーバース』のルック制作(後編) - ルールブックの改変 『スパイダーマン: スパイダーバース』独自のグラフィックルック制作の舞台裏をご紹介します。 この記事は約分で読めます Film & TV Case Studies May 25, 2019 『スパイダーマン: スパイダーバース』のルック制作(前編) - SPIにおけるKatanaとMariの活用 『スパイダーマン: スパイダーバース』のルック制作におけるソニー・ピクチャーズ・イメージワークス (SPI) の Katana と Mari の活用法についてご紹介します。 この記事は約分で読めます Film & TV Articles April 01, 2019 An exclusive look at the new Mari Materials System in action We catch up with freelance character-creature artist Gaël Kerchenbaum as he tests out the Mari Materials System in Mari 4.5 この記事は約分で読めます VR/AR/MR Articles March 29, 2019 This is why eye-tracking in VR is about more than foveated rendering Discover some of the exciting applications of eye-tracking in VR. この記事は約分で読めます Film & TV Case Studies December 18, 2019 Weta Digital - Katana導入でパイプラインの効率化を実現 この記事は約分で読めます Film & TV Articles March 05, 2019 What is ACES - and why should you care? We explain what the Academy Color Encoding System (ACES) is, and why creators of VFX need to be aware of it. この記事は約分で読めます Film & TV Case Studies March 04, 2019 How MPC streamlined editing & review across its business Learn more about how MPC harnesses the power of Nuke Studio. この記事は約分で読めます Film & TV Case Studies January 14, 2019 Bringing How to Train Your Dragon: The Hidden World to life with DreamWorks Animation Discover how DreamWorks created the visual story reel for the upcoming How to Train Your Dragon film using Flix. この記事は約4分で読めます Machine learning Articles January 11, 2019 Explaining deep learning: what it is, and what it’s not Deep learning has the potential to reinvent every industry—including VFX. But what is it exactly? Find out here. この記事は約分で読めます ページ送り 先頭ページ « First 前ページ ‹ Previous … ページ 10 ページ 11 ページ 12 ページ 13 ページ 14 ページ 15 ページ 16 ページ 17 ページ 18… 次ページ Next › 最終ページ Last »