Insights Hub Insights Hub About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter Insights Hub.Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * メール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. NewsFoundry’s Nuke Stage wins Future’s Best of Show Award at NAB 2025Foundry announces Nuke Stage virtual production productNuke CopyCat nominated for VES AwardLearn ResourcesThe Making of a Photo-realistic Crocodile in MariThe Making of Coleman Camp StoveMultishot & Digital Matte Painting Workflow with Goodbye Kansas Sort by Newest Oldest Products - すべて - Nuke Mari Katana Hiero Flix Show me - すべて - Articles Case Studies Videos Explore the latest VR/AR/MR Articles April 17, 2018 Kanova: flexible VR sculpting Find out about Kanova, Foundry’s new tool for sculpting in VR that’s built on our unique ADF technology, and which can be used both with a headset and on desktop. この記事は約分で読めます Film & TV Articles April 12, 2018 Interactive rendering: illuminating a more artist-friendly future with Katana In this article, we take a look at what’s possible with interactive path-traced rendering on massively complex projects in Katana. この記事は約分で読めます VR/AR/MR Articles April 09, 2018 The Big Interview: Tim Dillon, Head of VR & Immersive Content, MPC We interview with Tim Dillon, Head of VR & Immersive Content at MPC, discussing just how far VR content has come - and the challenges that remain. この記事は約分で読めます VR/AR/MR Articles March 29, 2018 Meet the creators: content creation in the virtual age As part of our deep dive into all things VR, AR and MR, we’ll be interviewing some of the key players making virtual reality experiences today. この記事は約分で読めます VR/AR/MR Articles March 28, 2018 The Big Interview: Ben Grossmann, co-founder and CEO of Magnopus We interview Academy Award-winning visual effects supervisor and virtual reality (VR) director, Ben Grossmann, CEO of Magnopus. この記事は約分で読めます Real time Articles March 19, 2018 Real-time production: barriers and opportunities VFX post-production could be heading for a real-time future - but to get there, we’ll have to overcome a number of technical barriers. この記事は約分で読めます Design Articles March 17, 2018 The search for the next footwear design superstar Find out what happened when 24 budding footwear designers embarked on the PENSOLE Master Class in Footwear Design 2018. この記事は約分で読めます Design Videos February 28, 2018 How New Balance Are Pioneering The Next Generation Of Footwear Design Footwear of the future. Real time Articles February 27, 2018 A digested guide to real-time production Advanced pre-vis, real-time production, virtual production… what’s the difference? We take a look at some of the techniques being touted as revolutionary. この記事は約分で読めます Cloud Articles February 23, 2018 Cloud technology: tackling the VFX industry’s cost prediction challenge Predicting the project cost of talent and infrastructure has been one of the greatest challenges for VFX studios. We look at how cloud tech could be the answer. この記事は約分で読めます Film & TV Articles September 30, 2019 ディープコンポジティング技術が実現するクリエイティビティの解放 Deep compositing is a groundbreaking, time-saving technique that’s firmly taken root across the film industry over the last decade. Find out why in this article. この記事は約分で読めます VR/AR/MR Articles January 25, 2018 Exploring VR’s accessibility problem In the second part of our ‘VR: It’s time for a reality check’ series, we explore the challenges around the accessibility of the technology - starting with headsets. この記事は約分で読めます ページ送り 先頭ページ « First 前ページ ‹ Previous … ページ 26 ページ 27 ページ 28 ページ 29 ページ 30 ページ 31 ページ 32 ページ 33 ページ 34… 次ページ Next › 最終ページ Last »