Insights Hub Insights Hub About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter Insights Hub.Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * Eメール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. NewsFoundry’s Nuke Stage wins Future’s Best of Show Award at NAB 2025Foundry announces Nuke Stage virtual production productNuke CopyCat nominated for VES AwardLearn ResourcesAdd effects, defocus & relight with machine learningNode Graph Training in MariBE SMART: SKIP STARTING FROM SCRATCH Sort by Newest Oldest Products - どれか - Nuke Mari Katana Hiero Flix Show me - どれか - Articles Case Studies Videos Explore the latest Film & TV Videos August 30, 2017 How Atomic Fiction Uses Katana Creating the worlds behind Ghost in the Shell, Deadpool and The Walk. VR/AR/MR Articles August 02, 2017 From dystopia to utopia: the new hyperreality Hyperreality – where human consciousness can’t distinguish ‘real’ reality from a manufactured version – is already disrupting video gaming and the film industry. But technological developments could impact scores of other industries, too. この記事は約分で読めます Film & TV Videos August 01, 2017 Foundry Showreel 2017 Check out how our customers bring incredible ideas to life. VR/AR/MR Articles July 31, 2017 Modo VR: fully immersive design content creation A project enabling 3D content creators to view their work in real-life scale and perspective, using a VR headset. この記事は約分で読めます VR/AR/MR Articles July 26, 2017 FAME: film-quality augmented and mixed reality experiences A project to enable film-quality assets to be embedded in the environment around a viewer, to create cinematic mixed-reality experiences. この記事は約分で読めます VR/AR/MR Articles July 25, 2017 ALIVE: live-action lightfields for immersive VR experiences A project to develop the technologies required to capture live action content as a fully immersive Virtual Reality experience. この記事は約分で読めます VR/AR/MR Articles July 17, 2017 Get surprising insights from our recent VR research How many people are looking to try out VR in the near future? How would they most like to use it? And how much would they be happy to pay? この記事は約分で読めます VR/AR/MR Articles July 17, 2017 Can you afford to miss the virtual train? Can you afford to miss the VR train? It’s hard to know if VR is just a passing fad, or something you should be paying attention to. Click here to read more. この記事は約分で読めます VR/AR/MR Articles July 17, 2017 What they don't tell you about 360° VR production Daniele Bernabei, Research Engineer at Foundry, shares his experiences. この記事は約分で読めます Design Articles July 15, 2017 From artist to engine: revolutionizing the game art pipeline How games artists are rising to the challenges of modern game production and delivering increasingly innovative experiences. この記事は約分で読めます Design Articles July 15, 2017 Modo for photographers with Adrian Chaldecott We chat to the cinematographer and 3D illustrator to find out why he uses Modo and Mari, how he found the learning process and what advice he offers in his tutorial below. この記事は約分で読めます Design Articles July 15, 2017 Photography, Illustration and CGI with Modo We chat to Mike Campau to find out more about his career, his tools and his style of work combining photography, illustration and CGI with Modo. この記事は約分で読めます ページネーション 1ページ目 « First 前のページ ‹ Previous … ページ 29 ページ 30 ページ 31 ページ 32 ページ 33 ページ 34 ページ 35 ページ 36 ページ 37… 次のページ Next › 最後のページ Last »